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Ac3d x-plane plugin download
Ac3d x-plane plugin download













ac3d x-plane plugin download
  1. AC3D X PLANE PLUGIN DOWNLOAD MAC OS X
  2. AC3D X PLANE PLUGIN DOWNLOAD MAC OS

That cause a little delay here, but it's only about a second (8 GB RAM, 1 GB VRAM). When I make liveries I normally work with 4096 *4096 pixel size images here.

AC3D X PLANE PLUGIN DOWNLOAD MAC OS

I wouldn't recommend using DDS files since they are not supported on Mac OS machines, at least if you wan't to share your plane (would be nice ). If it's filled up with a lot of models this could slow down FG also. Depends also on your hard- and software, size of the texture file and on the area you are. He tells you also the pixels so that you could use this as a suggestion for optimizing.īut delays could have many reasons. There it reports if it has to rescale texture-files. You can watch the log-file created by FG after the flight. Do you have any experience on this matter?

AC3D X PLANE PLUGIN DOWNLOAD MAC OS X

So I'm affraid I don't tell you something new.įmg Posts: 565 Joined: Tue 5:13 pm Location: EDDI Callsign: fotomas Version: 2 OS: Mac OS X 10.6.8Īlcallejo wrote in Mon 4:00 pm:I know that OpenSceneGraph handles textures more efficiently when their size is a power of two, and that the compression of textures sometimes improves efficiency. xml-files? This could also lead to strange appearance in FG.īut your plane looks like you are quite familiar with AC3D. Often 0.ĭo you have some shaders set in your. I mostly use Diffuse 100, Ambient 80, Emissive 0, Specular depends.

ac3d x-plane plugin download

I suggest to set the whole model (except the glas) to a default white. Sometimes there are weird settings with transparencies or lights set to zero. Are there some colored outlines in the wireframe view (red, black, cyan)?Īlso watch your materials. Try select all and then use Optimize Vertices and Optimize Surfaces in the Object menu. So it might be something about bad surfaces. I get you right, that you hide the wing in the AC3D picture? Press n in AC3D and it will show the normals direction. Then you should see the same behavior in FG also. SP is great for PBR painting, but it is a horrible paint tool compared to GIMP or Photoshop.I'm not sure if it's really about normals. Unless you are trying to add PBR textures to an older aircraft that does not have it, there is not really an advantage to using something like Substance Painter for repaints. While it is possible, it is not always practical, as many normal texture details are baked from the source 3D objects that you will not have access to. Repainting existing aircraft in Substance suggests that you want to reverse engineer existing 3D objects (of which the IP may be copyrighted if it is payware). So for PBR you only have a diffuse and normal texture file. Also keep in mind that PBR formats are different in X-Plane than in other game engines the metallic and roughness gets combined somehow, and it stored in the alpha channel of the normal texture. There is a video that one of the X-Plane devs did a while back regarding Blender/Substance/X-Plane workflow. If you are talking about importing OBJ8 format into Blender that is not currently supported. STL export from PM I have found that to reliably import into Blender.

ac3d x-plane plugin download

It depends on what you mean with "from X-Plane to Blender"? If you just want to export your flight model 3D object you created in Planemaker to Blender, then use the.















Ac3d x-plane plugin download